![]() For the rest of the week, I played the game every night, clearing a world each time and each time feeling a sense of joy I haven't felt while playing a game in a very long time. As I said, I sort of rushed through the game the first time and I really didn't remember much of it, so playing it again felt a fresh new experience. A couple of hours later, I was immensely enjoying myself. I still wasn't even sure I'd actually go through with fully completing the game, I just.wanted to play it. With this in mind, I booted the game up on my Wii U at around 2AM about two weeks ago. ![]() I felt a genuine interest in playing the game this time and I wanted to really sink my teeth into it and give it my full attention. I sort of rushed through the game, enjoying it, but not really "getting into" it. You see, I played DKCR shortly after it was released, but I played it more because it was just another game in my collection that I needed to get out of the way than out of a real desire to play it. To this end, I was suddenly struck by the desire to replay Donkey Kong Country Returns. I want to support them and understand why I should care about a new Donkey Kong game. ![]() I have a lot of respect for Retro and it sounds like this is the game that they wanted to do. I've never been a super huge Donkey Kong fan (though I have played and enjoyed all the Country games) and I wanted something bold and ambitious from the studio out of their first Wii U project, rather than another platformer, which Nintendo already has plenty of coming to their console.Īfter my initial disappoint began to cool and I rewatched the trailer for Donkey Kong Country: Tropical Freeze and listened to the developers talk about the game, I tried to warm up to the game. If you followed my E3 2013 impressions, you'd know that I was extremely disappointed with Metroid Prime developer Retro Studios' new game, which is a sequel to the studio's 2010 Wii game, Donkey Kong Country Returns. ![]()
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